APPLICATION OF THE BIANGLALA LEARNING MEDIA IN MATHEMATICS LEARNING FOR CLASS III SD NEGERI 4 SRIKATON
APPLICATION OF THE BIANGLALA LEARNING MEDIA IN MATHEMATICS LEARNING FOR CLASS III SD NEGERI 4 SRIKATON
Abstract
This study aims to determine the mathematics learning outcomes of third grade students of SD Negeri 4 Srikaton after the Ferris wheel media was significantly completed and active. The research conducted here is experimental research in the form of one group pre-test and post-test design. This research was conducted at SD Negeri 4 Srikaton. The population and sample used in this study were Grade III students at SD Negeri 4 Srikaton, here the researcher used a saturated sampling technique where in this sample all members of the population were used as samples. In collecting the data needed, the writer uses test techniques in the form of questions, and observations. With the calculation results obtained z (count) (15.24) > z_table (1.64), so in this case Ho is rejected and Ha is accepted. Therefore, the hypothesis proposed in this study can be accepted as true, meaning that the Ferris wheel learning media can complete learning outcomes and increase student activity in mathematics learning for class III SD Negeri 4 Srikaton.
References
Daryanto, D. (2016). Media Pembelajaran Edisi Ke-2 Revisi. Yogyakarta: Penerbit Gava Media. Dikutip dari http://id.m.wikipedia.org/wiki/kincirria.
Fadholi. T. F. (2015). Analisis Pembelajaran Matematika dan Kemampuan Literasi Serta Karakter Siswa SMK. Mathematics Education Research, 4(1). 43.
Hamzah, B., dkk. 2011. Belajar Dengan Pendekatan PAILKEM. Jakarta: PT Bumi Aksara.
Jakni. (2016). Metodologi Penelitian Eksperimen Bidang Pendidikan. Bandung: Alfabeta.
Karso, K. Dkk. (2014). Pendidikan Matematika. Tanggerang Selatan: Universitas Terbuka.
Lestiawan. F. L. (2018). Penerapan Metode Pembelajarn Example Non-Example Untuk Meningkatkan Keaktifan Dan Hasil Belajar Dasar-Dasar Pemesinan. Taman Vokasi. 6(1). 101.
Manullang. F. M. (2019). Konsep Dasar Matematika SD Untuk PGSD. Jakarta: Prenadamedia Group.
Novianti. R. N. (2015). Pengembangan Permainan Roda Putar Untuk Meningkatkan Kemampuan Berhitung Angka Anak Usia 5-6 Tahun. EDUCHIL. 4(1). 56-58.
Purwanto. (2011). Evaluasi Hasil Belajar. Yogyakarta: Pustaka Belajar.
Riduwan. (2012). Belajar Mudah Penelitian. Bandung: Alfabeta.
Sugiyono. (2013). Metode Penelitian Penelitian Pendekatan Kuantitatif Kualitatif dan R&D. Bandung: Alfabeta.
Tafonao, T. T. (2018). Peranan Media Pembelajaran Dalam Meningkatkan Minat Belajar Mahasiswa. Komunikasi Pendidikan. 2(2), 105-106.
Umayah, S. U. (2013). Pengembangan Kartu Bergambar Tiga Dimensi Sebagai Media Diskusi Kelompok Pada Pembelajaran Ipa Terpadu Tema Kehidupan. UnnesScience Education. 2(2), 283.
Wibowo. N. W. (2016). Upaya Peningkatan Keaktifan Siswa Melalui Pembelajaran Berdasarkan Gaya Belajar di SMK Negeri Saptosari. Electronic, Informatics, and Vocational Education (ELINVO). 1(2). 130.
Yulio. R. Y. (2013). Perancangan Media Pembelajaran Interaktif Matematika untuk siswa kelas 5 SD. SAINS DAN SENI POMITS. 2(1). 28.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This work by Journal of Mathematics Science and Education is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.