PENGEMBANGAN MEDIA ADOBE FLASH BERBASIS KONTEKS LUBUKLINGGAU DITINJAU DARI SEGI KEVALIDAN
Abstract
This study aims to produce a context-based mathematics learning media in Lubuklinggau using a valid Adobe Flash application. This research is a development research using the ADDIE model. This model consists of 5 stages, namely: the analysis stage (Analyze), planning (Design), development (Development), implementation (Implementation), and evaluation (Evaluation). Data collection was carried out using a questionnaire sheet and a walkthrough. Based on the results of the assessment analysis by three experts, namely: linguists, material experts, and media experts, it showed that the Lubuklinggau context-based mathematics learning media using the Adobe Flash application met the valid criteria with an average score of 4.05.
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This work by Journal of Mathematics Science and Education is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.